Entrar / Registro
StudioOps

Game Blueprint

Your game structure turned into a production plan.

Game Blueprint

What it isOverview

Blueprint is a node canvas where you build your game piece by piece: scenes, levels, characters, objects and mechanics. Each piece gets what it needs to exist (UI, art, 3D models, animation, audio, programming) with its hours and the person who does it. What starts as a diagram ends up being the real production plan: how much work it is, who does it and how much it costs.

What it solvesProblems

The problem How it solves it
The GDD says what the game is, but not how much work it is. Every requirement has hours and an owner, so scope measures itself.
Scope grows without anyone noticing. The Scope view adds up hours and cost as soon as you add a node.
Design, schedule and budget live in different files. The same graph feeds Workflow (Gantt), Budget and Storyboard.

How to use itHow to

  1. 1
    Build the structure
    Drag Game, Scene, Level, Character or Object nodes from the palette and connect them.
  2. 2
    Add requirements
    Attach what each piece needs: UI, image, 3D model, animation, audio or programming.
  3. 3
    Assign hours and people
    In the Inspector you set the task hours and connect the team member with their rate.
  4. 4
    Check Scope and Workflow
    See total hours and cost, and the Gantt with real dates per requirement.
Try it with a real project
Every tool lives inside My Studio, connected to the same project.
Go to My Studio